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F '14 Flanders campaign German reinforcements deployment issue
05-06-2016, 12:19 AM, (This post was last modified: 05-06-2016, 12:21 AM by ComradeP.)
#14
RE: F '14 Flanders campaign German reinforcements deployment issue
Thanks for the continued improvements as always Volcano Man.

Would it be an option to split the La Bassée points up between the village (1500), Lorgies (1000) Fournes-en-Weppes (1000) and adding the 300 VP's from Le Pilly to the objective north of the word "Canal" southwest of Loos (which would also make the area less crowded in terms of VP's)? This would limit the "edge of the map gaming" and would hopefully entice the players to a more natural advance.

Technically, both sides are still trying to prevent stalemate and want to stay on the offensive at the start of the scenario, and a breadcrumb trail of objectives like on the ridge is perhaps more representative of a more static situation where small gains matter. We know how the battle went and that the operation would turn into a war of attrition, but at the start of the offensive both sides didn't or were hoping it wouldn't.

La Bassée being worth much more than the neighbouring objectives, as a village with no inherent strategic advantages of its own if the ridge overlooking it or the road leading through it are not held has little strategic use in the scenario due to the hexes south of it being illegal. It being located at the edge of the map makes it less likely that a historical (counter)attack will develop "naturally" in the way you describe because attacking into the area turns into "La Bassée or bust" as there's not much of a reward in terms of VP's unless you can (re)capture the village.
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RE: F '14 Flanders campaign German reinforcements deployment issue - by ComradeP - 05-06-2016, 12:19 AM

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