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Weather Conditions in a replay?
01-31-2016, 01:12 PM,
#5
RE: Weather Conditions in a replay?
(01-31-2016, 06:21 AM)Plain Ian Wrote: I think 'Turn' can be a bit confusing. There are player turns (although I think of these as phases) and game turns. I think all references to 'Turns' in the manual are game Turns?

Yes, turn references are for first player then second player moves equaling one turn.
If you are playing a long game and the whole turn concept gets blurred in your head, just look at the victory dialog.  The first side is defined there and makes an easy reference.

Visibility changes will occur when the first side is the controlling side.  Defending players have to take this into account especially around the dawn to full day light turn transition as units you thought might be safe are revealed when the lights turn on.  Defenders can take advantage of the decrease in light at the end of a day when full day light changes to dusk then to night.  A great time to slip away with one unit and insert a stronger unit to ambush an aggressive attacker.

The ground conditions change after the midnight turn when the first side player moves.
When defending one has to keep in mind that those ground conditions can change after your midnight turn resulting in the first side getting a chance to move better or worse depending on the transition.

Bridge blowing would be nice to not be seen by both players, especially when one player has no LOS to the bridge.  This will not change as bridges are not units but part of the map.  The code can not affect a map item like a bridge to check for LOS. As a player you can get a bit clever though with how you choose to blow bridges.  You can wait until the enemy is close before blowing the bridge.  This will force the enemy to back up and choose a different route or bring forward bridging equipment.  In a game like Bulge traffic snarls from a bridge blowing up in the advancing player's face will be very effective in causing the attack to lose momentum.  This can give you time to repair your lines.
Another clever trick is to blow the bridges in certain areas knowing your opponent will avoid them.  This can then channel his attack where you want to meet his force.  Controlling the choice the ground to fight on is always as good thing for a defender to do.  this can back fire on you if you do not keep some recon on the river line and control of a good road to shift back to the area you abandoned after blowing the bridges.  Be aware if opponent can build a bridge.

Does this help answer your questions?  An yes, Indragnir is an excellent PzC player.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Weather Conditions in a replay? - by Plain Ian - 01-31-2016, 01:28 AM
Game Engine changes? - by Plain Ian - 01-31-2016, 01:35 AM
RE: Weather Conditions in a replay? - by Dog Soldier - 01-31-2016, 01:12 PM
RE: Weather Conditions in a replay? - by Kuriltai - 02-01-2016, 05:22 AM
RE: Weather Conditions in a replay? - by Ricky B - 02-01-2016, 08:30 AM
RE: Weather Conditions in a replay? - by ComradeP - 02-02-2016, 12:18 AM
RE: Weather Conditions in a replay? - by ComradeP - 02-05-2016, 04:15 AM
RE: Weather Conditions in a replay? - by Ricky B - 02-05-2016, 04:41 AM

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