• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Wiggum's "Battles of Normandy" Artwork Mod
12-23-2015, 09:22 PM,
#29
RE: Wiggum's "Battles of Normandy" Artwork Mod
(12-23-2015, 05:14 PM)phoenix Wrote: Roads and rails look fantastic,  David.  Spot on. Orchards also look much better now,  almost filling the hex.  Buildings have reverted to large...
Cant wait to use it.  Many thanks!
Peter

Hi Peter,

That latest was Wiggums version.

Here is what I have tried.

New minor roads - let me know what you all think. This was a huge job and I know rail will take ages...
New orchards - they are similar to Wiggums but do not fill the hex to the same extent
New entrenchments/fortifications/obstacles - I think these are MUCH better than the originals.

Happy for any comments and I now need to decide whether to do rail and/or major roads...

As before Original game on the top, new version on the bottom.

[Image: PB%20Graphics%20412.jpg]




[Image: PB%20Graphics%20413.jpg]




David
Quote this message in a reply


Messages In This Thread
RE: Wiggum's "Battles of Normandy" Artwork Mod - by Strela - 12-23-2015, 09:22 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)