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Panzer Battles 2 - The Official Teaser Thread
10-10-2015, 10:17 PM, (This post was last modified: 10-10-2015, 10:26 PM by ComradeP.)
RE: Panzer Battles 2 - The Official Teaser Thread
Quote:For water obstacles, yes these are the equivalent to mines and obstacles. Not a lot of fun when you run a fully laden landing craft onto one under the barrel of an 88. Like on land mines and obstacles these are hidden until found.

Can they be fully removed or are they like the obstacles in EP '14 which can only be penetrated but not removed? The average combat engineer unit would have only limited means to remove extensive obstacles covering a larger area. The obstacles in Kursk could be seen as blocking a certain approach path, but the various kinds of obstacles on the Normandy beaches took time to remove. It wasn't as simple as blowing up or cutting down wooden poles in the fields so gliders could land.

One issue with having larger minefields in PB compared to PzC is that they're removed significantly more quickly, in 1/4 the time. Obviously, placing them (and doing things like digging in) also happen faster, but the percentage chance for those things to occur can be adjusted in the parameter data file. Mines are always reduced by 1 full level per turn under the current rules. This makes it more difficult to truly pin a unit somewhere by using a minefield.

Maybe an additional roll, modified for quality, could be an option for engineer units below company level trying to reduce a level 2 or 3 minefield in size?
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Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by ComradeP - 10-10-2015, 10:17 PM

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