(05-19-2015, 12:49 PM)oldrocky Wrote: I just created a Master Map and split it into 3 sections. I made some minor modifications on one I found in the map folder so it would be quick and easy.
Map is attached
Ok I have read the RoE. Some points:
1. On Z Fire...150m for inf is fine but 10 hexes will be impossible to police and involve a lot of tedious hex counting. May I suggest 150m for squads and AI decides for all support and AFVs?
2. Restricting AFVs in woods (Weasel) is a good idea but again not enforceable. Woods do vary in density and the AI does slow AFVs down reasonably. Best left to 2 trusted opponents.
3. Artillery - same hex not always used in reality, often deliberately spread. Suggest adjacent hexes plotted for each battery and readjusted for all to be adjacent.
4. Artillery deployment - do you mean adjacent hexes or with a maximum of one hex space?
5. Experience - if you start at 90 we will be playing with super-heroes vs super heroes very rapidly. If we are doing summer 44 then one can say that the quality on both sides varied considerably. I would have thought that 70 should be a maximum number to start with. The thing with "battle-hardened" is that the unit has usually experienced significant casualties and therefore churn and therefore many green replacements, does retain a hard core of vets - a la Sven Hassel. LOL
Happy to discuss off line
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