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Panzer Battles - Kursk Version 1.01 released
03-09-2015, 11:31 PM,
#24
RE: Panzer Battles - Kursk Version 1.01 released
Nº1 Helmet Wink

A little question, you dont think in add 2 more units portraits as a way to made easier diference between battalions inside the same regiment/brigade???

I refer 1st btl have X image, 2dn Y, 3rd Z a way to know if you are over 1st, 2nd or 3rd btl and if you are mixing units from diferent btls... maybe until you work in a way to see it in counters... and even whit this add more visual info.

Well, i am doing some tests, the extra info provide by units on open works fine and well, i notice something interesting, part of the problem with armor is that attacker can close range very fast with relative low damage... well, i dont know if is possible that armored units under attack (AT, arty, air) can lose action points, you know, units can try dodge enemy and even in a ride holes can force tanks move and block other tanks... they could avoid lose tanks or suffer fatigue but they can lose time and cover less terrain...
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RE: Panzer Battles - Kursk Version 1.01 released - by Xaver - 03-09-2015, 11:31 PM

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