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Scenario Design Questions
02-13-2015, 01:48 AM,
#7
RE: Scenario Design Questions
I've been play-testing various settings for the last couple of days, trying to obtain "normal" kill rates at two hex range, but almost eliminating kills at three hexes.

I'm going to have to hoist the white flag... I've tried changing the Fire Low and Fire High values and the Range Effect modifier, but nothing works properly. The issue seems to be that the German tanks with a range of three have very high hard values, so changing the Range Effect modifier to 4, for instance, results in more kills at three hexes (for the Nashorns, Panthers, Tigers) than at two hexes for everything else (Panzer IVs, Marders, etc.). I also tried using the optional rule "Optional Fire Results", which average two die rolls, thinking that the three hex kills were outliers, but that didn't help either...

I think I might just have to limit all of the ranges to 2 and be done with it, unless someone has a better idea.

So no one has a specific suggestion about changing blue to red on the jump map? I've looked at all of the graphics files and don't see anything that would help, I think it is baked into the exe file somehow.
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Messages In This Thread
Scenario Design Questions - by 76mm - 02-11-2015, 04:29 AM
RE: Scenario Design Questions - by ComradeP - 02-11-2015, 05:31 AM
RE: Scenario Design Questions - by 76mm - 02-11-2015, 01:31 PM
RE: Scenario Design Questions - by ComradeP - 02-11-2015, 04:54 PM
RE: Scenario Design Questions - by 76mm - 02-11-2015, 09:35 PM
RE: Scenario Design Questions - by ComradeP - 02-12-2015, 02:02 AM
RE: Scenario Design Questions - by 76mm - 02-13-2015, 01:48 AM
RE: Scenario Design Questions - by 76mm - 02-13-2015, 04:26 PM

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