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Night turns in large (long) scenarios?
11-02-2014, 08:24 AM, (This post was last modified: 11-02-2014, 08:25 AM by Herr Straße Laufer.)
#2
RE: Night turns in large (long) scenarios?
60 turns is ten hours. If you want to start the attack later and have night come on then that is up to you?
Personally I do not play the really big scenarios. One, they take too long to play each turn. Two, sometimes they are unrealistic in feel (obviously a personal bias). Three, playing a big scenario has always resulted in my opponent(s) burning out and slowing play, or just giving up after a few turns. Waiting2

I'm not a hater. Just a realist. Angel
I do understand that some players don't see the scale that is CS. Others want so numerous an amount of units that losses do not matter as much.
Whatever. Tempted
Fit it to scale and I might try one as a team game. But, a lot of #3 above occurs even during team play.
And, designed as a team game is often not done with larger scenarios.

Drink Smoke

HSL
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RE: Night turns in large (long) scenarios? - by Herr Straße Laufer - 11-02-2014, 08:24 AM

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