• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Team Game
06-02-2014, 06:07 AM,
#3
RE: Team Game
The only scenarios I have played that are very tough for the Germans are those that have bunkers and too short of a period of time to clear them. To get around the fixed unit issue, which I agree can take some of the fun out of playing the defender, I would suggest either of the Korps (they are listed as Army sized, but cover only large portions of II SS Panzer Korps) sized scenarios with the Russians attacking such as 7_08 or 7_12. While there are some fixed units, most will release at a certain time allowing the defender (and the attacker for that matter) some certainty of when his units will be available and not be entirely dependent on visibility.

As for waiting for the first patch, I have no idea when that will take place nor exactly what it will cover. Perhaps you have better information than I do. But it is my understanding that David is using some of the PBEM game results to improve some of the scenarios. This would be a chance to supply some input on the large scenarios included in the game that are no likely to get played PBEM otherwise.

And since we seem to disagree on how difficult the scenarios are for the Germans, perhaps you should agree to play and take the Russians? After all, it would be easy pickings.

Jeff
Quote this message in a reply


Messages In This Thread
Team Game - by Jeff Conner - 06-01-2014, 12:03 PM
RE: Team Game - by ComradeP - 06-02-2014, 04:37 AM
RE: Team Game - by Jeff Conner - 06-02-2014, 06:07 AM
RE: Team Game - by ComradeP - 06-02-2014, 03:46 PM
RE: Team Game - by Strela - 06-03-2014, 01:19 PM
RE: Team Game - by ComradeP - 06-03-2014, 03:39 PM
RE: Team Game - by Strela - 06-03-2014, 07:11 PM
RE: Team Game - by Landser34 - 06-04-2014, 02:36 AM
RE: Team Game - by Jeff Conner - 06-04-2014, 09:26 AM
RE: Team Game - by Xaver - 06-04-2014, 09:01 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)