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Rising Sun thoughts
05-30-2014, 01:41 AM,
#10
RE: Rising Sun thoughts
JTCS was conceived with mobile, platoon level combat on the Eastern Front in mind. Because of this, in my opinion, the game design works best in wide-open spaces with multiple tactical 'options'. Like previous posters have mentioned, it's just the nature of WW2 Pacific fighting...which was much more compressed and less about movement.Many times it feels like these close-in battles of attrition are more about dice rolls than tactics. This, obviously, is historically accurate and why I think most JTCS players prefer the mechanized/armored mobile battles.

That might be stretching it a bit...as all games are in essence 'dice rolls'...but it helps to make a point.
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Messages In This Thread
Rising Sun thoughts - by David G - 05-20-2014, 07:15 AM
RE: Rising Sun thoughts - by kolc - 05-20-2014, 10:46 AM
RE: Rising Sun thoughts - by Warhorse - 05-20-2014, 07:38 PM
RE: Rising Sun thoughts - by Scud - 05-22-2014, 04:06 AM
RE: Rising Sun thoughts - by zap - 05-22-2014, 04:55 AM
RE: Rising Sun thoughts - by berto - 05-22-2014, 09:21 PM
RE: Rising Sun thoughts - by Kool Kat - 05-28-2014, 11:57 PM
RE: Rising Sun thoughts - by Yossarian - 05-29-2014, 06:45 PM
RE: Rising Sun thoughts - by Crossroads - 05-29-2014, 09:20 PM
RE: Rising Sun thoughts - by R Zimmerman - 05-30-2014, 01:41 AM
Rising Sun thoughts - by Jeepster777 - 06-11-2014, 11:38 AM

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