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fixing the blitzkrieg problem w/ HPS Nap & ACW
04-28-2014, 10:42 AM,
#12
RE: fixing the blitzkrieg problem w/ HPS Nap & ACW
It seems that this optional rule from the Civil War series seems to be the easiest way to fix Blitzkrieg.

Other ideas seem unlikely to work at at all:
-Manual defensive fire would help but with the much shorter turns in this series would lead to games that maybe never are finished because this would be a very time consuming option.
-Hoping for moral check change to D10 would also lead to the need to rework all OOBs in all titles, a huge effort that makes it very unlikely to ever happen.
Besides that what would you do with units like the Guard, in a D10 system they would have a chance to be effected even when not much happened just by an unlucky dice roll, there is a reason why they are not even in the range for something like that unless the shit really hits the fan.
-Turning off optional rules that effect moral is usually a double-edged sword as it weakens the defender just like the attacker.
Currently I use "Flank Morale Modifier" in the hope that the line can hold better, at least when being bombarded by artillery and shoot by skirmishers, and "Rout Limiting" is OFF in the hope that fire an advancing troops could lead to a rout that spreads over the whole attack column
-Houserules just clutter the game.
-HISTORICITY & REALISM PROJECT is nice but how useful is this to a series of 9 games with thousands of scenarios? Basically no use at all.

Just some words to the combat calculation, if attacker and defender are the same size and we ignore any modifiers the attacker will usually suffer 66,66% higher casualties, that comes alone from the way casualties are calculated in the game.
Now the usual modifiers for attackers are column formation(+25%) and hold fire(+20%) and still the unit needs 27% more men to be even with the defender.
But it's correct that attacking with stacked units is absolutely unrealistic especially in short 10 minutes turns. Against this only the column pass through fire rule might help, but still the attacker could stack if he dares to and that would again lead to higher casualties mounting and mounting till you got a casualty rate that would even Napoleon make scream "STOP!"


Now I wonder if it would be a good idea to ask JTS to add the Civil War rule "Optional Melee Resolution" also to the Napoleonic series, not just by some mails or forum post on SDC but maybe something like a petition or so that makes clear how much support from the players there still is.
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RE: fixing the blitzkrieg problem w/ HPS Nap & ACW - by BigDuke66 - 04-28-2014, 10:42 AM

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