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? on Fulda Gap '85 and other HPS games
10-31-2013, 12:46 AM,
#4
RE: ? on Fulda Gap '85 and other HPS games
(10-30-2013, 10:29 PM)Kingfish Wrote: Thanks for the reply

So in a game like FG 85, where the terrain is less than ideal for a mechanized unit, there exists the possibility that a well placed air interdiction strike, such as at the head of a divisional march column, could completely disrupt the entire division's timetable?

Does the AI have the wherewithal to divert the rear of the column down side roads, or do we end up with the marching band in the alley at the end of "Animal House"?

Correct, if you run a game with FOW off and boths sides AI you can see what happens, a road gets blocked and units behind it start driving off into the woods smokin wacky weed.

For the most part NO its not smart enough, those units off in the woods will drive straight on towards its objective and might lose 2-3 turns gettin out of the woods.

I do not use AI when im playing myself, move every unit yourself.

Aaron
Rangers Lead the Way
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RE: ? on Fulda Gap '85 and other HPS games - by Aaron - 10-31-2013, 12:46 AM

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