| RE: Some areas for possible larger, longer SB scenarios 
					Sorry Alan, it obviously took me some time to write my missive.  
 When you intentionally drop a weapon, it does not lose any effectiveness.  When it occurs as a result of combat, a primary weapon loses 50% of it's effectiveness and a secondary weapon loses 25%.
 
 If the scenario is not long enough for rest and refit to accomplish anything, why are we talking about resupply?  On another note, a scenario designer now has the ability to give weapons an X rating (first used in FWW, but now available via update in most of the titles I think).  These weapons do not lose effectiveness as they fire.  A setup heavy weapon with this rating would be difficult to handle and I would not be too surprised to see more use of this in the future.
 
 My main computer is in the shop and the only SB game I have installed on my new laptop is Korea.  The values in Korea are 10% for the good guys and 8% for the bad guys.  If I remember correctly, this means that the values will increase by a random selection between zero and the value per turn.  So on average, your effectiveness should increase by 5% per turn for the UN forces and 4% per turn for the Communists.
 
 Jeff
 
				
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