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Updated Normandy'44_Alt (third time, 13 AUG)
09-09-2013, 11:55 AM,
#52
RE: Updated Normandy'44_Alt (third time, 13 AUG)
About 35 turns in as Germans and four thoughts:

Obviously a key early issue is whether the Allies get off the beaches sooner rather than later. There is skill but also some luck involved. If they get off sooner, perhaps even sooner than historically, the Germans are in deep, deep trouble. But of course it can also go the other way. That said, assuming a historically similar Allied successful landing:

- it seems very very tough for the Germans to entrench a line. I have had units digging for 15-20 turns in place and still not even an improved position. Understanding there is some random factor involved, perhaps this has been overly randomized. An entire position can melt away, unhinging the line, because the units there are unlucky and spend ten turns failing to entrench

- the stacking limit of 1400 permits massive Allied mega assault stacks which can roll over the Germans until kingdom come. Not sure if this doesn't need some tweaking, as there is really no German counter aside from a mega stack which is very hard to put together early on the west side of the beach head

- Allied interdiction, despite the idea that should mainly act to delay, is doing quite well destroying German units entirely, have lost 15-20 of the smaller units vaporized. You have a devil's choice the first two days, since it is either road march in daylight or the Allies capture half the map

- the German 30th Flak attached to Army Group B can't be re-attached and is doomed therefore to eternal low fuel status, which is rough since the guns often have to be used in the front lines

- German engineers seem to have greatly reduced chances of blowing bridges (either that or I have just been very unlucky). It takes 3-4 tries usually to blow a heavy bridge, which you have to do before the Allies can see you (since any engineer gets blasted with air strikes once spotted); as a result of the inability to blow bridges, the Allies can race ahead faster than ever

Just some thoughts.
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Messages In This Thread
RE: Updated Normandy'44_Alt - by FM WarB - 08-05-2013, 01:05 AM
RE: Updated Normandy'44_Alt - by dragonslayer2001 - 08-06-2013, 05:02 AM
RE: Updated Normandy'44_Alt - by Liquid_Sky - 08-06-2013, 12:59 PM
RE: Updated Normandy'44_Alt - by Liquid_Sky - 08-06-2013, 01:45 PM
RE: Updated Normandy'44_Alt - by Volcano Man - 08-07-2013, 06:39 AM
RE: Updated Normandy'44_Alt - by jonnymacbrown - 08-07-2013, 10:50 AM
RE: Updated Normandy'44_Alt - by Volcano Man - 08-08-2013, 03:30 AM
RE: Updated Normandy'44_Alt (third time, 13 AUG) - by Elxaime - 09-09-2013, 11:55 AM

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