(05-12-2013, 06:55 AM)Jim von Krieg Wrote: I also pulled in the other mods... I definitely like the new sound effect Death Dealer put together... I'll have to play a few games to hear all the new sounds... Definitely a nice touch...
Remember to enable Warhorse's
Scandinavian Terrain as well. It is a beauty, and makes a visible difference to dull EF terrain of the Eastern steppes!
(05-12-2013, 06:55 AM)Jim von Krieg Wrote: On initial scan Bitter Kuuterselka looks like a very interesting scenario... Definitely seems to be something worth playing to work the various strategies... my favorite part of playing the games...
I am of course biased, but the larger map and additional turns of the released version make this much more enjoyable. Lots of options for sure.
For Allied player, he's got the best the Red Army has on offer in summer '44. Medium and heavy tanks, SPGs, strong artillery, rocket artillery, SPGs, plenty of air support. Lots of men too.
But there's a lot of ground to cover, and negotiating the VT Line takes some time, allowing the Axis player to start reacting to this threat.
For Axis player, lasting the 30 turns is the key. Giving out ground too early nor fighting to the last man in the beginning are no options. But given no disaster happens, there should be opportunities for some hard hitting counter attacks on selected locations.
The StuGs that arrive are of the new EF:FB variety, who punch as the Mk IVs do for the first 1500 meters, as they have the same main gun but inferior optics compared to Mk IVs. Make sure to appreciate Warhorse's bitmap art on them!
Stopping the Red tank hordes is possible, but requires careful planning to mass superior fire power from ATGs and AFVs to hit hard, and to disappear before the Soviet artillery and air is on them.
And, if ambushed on narrow roads, can be vulnerable to infantry with fausts and shrecks now added into their arsenal.
Picture: The delivery of panzerfausts and shrecks begun only on early days of June 1944, and were often handed out immediately before battle, with at best just a short brief as how to use them. Source: www.SA-kuva.fi
Picture: But, once mastered, 'tank hunting' became a popular sport among some of the men. A typical hunting crew, with shreck + loader, panzerfaust user, and a couple of men with SMGs for close support. Source: www.SA-kuva.fi
Finally, I strongly recommend this to be played with AF off. It is neigh impossible to kill Red Army tanks if they lurk in the distance, with their strong front armour facing the opposition.
I hope you enjoy this, and look forward for your comments