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M44 Zero VP Objectives?
02-15-2013, 04:09 AM,
#18
RE: M44 Zero VP Objectives?
Raizer has an excellent point. Recon is best used when entering unfamiliar territory. A single unit will not negate the protection zone and will allow you to check the enemy defenses in the area if they are tight around the entry point. If the enemy has laid of a few km from the entry point then it becomes a cat and mouse game with your attempt to recon while not getting the recon unit destroyed before gaining good information.

I know it would be a hassle for the game design, but I always thought a nice feature would be to allow a player to choose to designate a new entry point when reinforcements become available. Perhaps a button on the dialog to change the entry hex(s). After clicking that button a new dialog opens allowing the player to click on the required number of hexes to match the original reinforcement deployment. Some reinforcement groups have multiple entry hexes.
A delay of 'x' turns calculated by the engine based on distance from the original entry could be made but would be left unknown to the player choosing this option. That would be the penalty to offset the flexibility. You just cannot be sure how long your troops will be delayed by this change in their orders. This delay would model time to transmit orders to change movement and delays in execution of such orders.
A calculation can be made by the program to prevent a player entering reinforcements further behind enemy lines. That would be gamey. The calculation would exclude board edge hexes in the x & y axis towards the opposing sides start edges. This might impose some further restrictions on the player with the reinforcements. I would see this as another penalty for not protecting the entry point in the first place.

Para reinforcements and those designated by an S/O would be exempt from this option. Such reinforcements do not need this. Exemptions could be placed by scenario designers for other reasons in the editor.

The bottom line in the current system is a player can opt to not bring on reinforcements thus tying up enemy troops to watch the overrun protected zone of entrance.
No matter what the player with the reinforcements chooses to do, it is a bad situation to start with. One cannot expect too much from such a starting point.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
M44 Zero VP Objectives? - by 76mm - 02-10-2013, 12:23 AM
RE: M44 Zero VP Objectives? - by Kuriltai - 02-10-2013, 04:39 AM
RE: M44 Zero VP Objectives? - by Ricky B - 02-10-2013, 06:07 AM
RE: M44 Zero VP Objectives? - by 76mm - 02-10-2013, 07:51 PM
RE: M44 Zero VP Objectives? - by tbridges - 02-12-2013, 06:20 AM
RE: M44 Zero VP Objectives? - by JDR Dragoon - 02-12-2013, 07:32 AM
RE: M44 Zero VP Objectives? - by tbridges - 02-12-2013, 07:45 AM
RE: M44 Zero VP Objectives? - by Compass Rose - 02-12-2013, 07:17 AM
RE: M44 Zero VP Objectives? - by tbridges - 02-12-2013, 07:32 AM
RE: M44 Zero VP Objectives? - by JDR Dragoon - 02-12-2013, 08:06 AM
RE: M44 Zero VP Objectives? - by tbridges - 02-12-2013, 09:12 AM
RE: M44 Zero VP Objectives? - by Ricky B - 02-12-2013, 09:05 AM
RE: M44 Zero VP Objectives? - by Dog Soldier - 02-13-2013, 04:26 AM
RE: M44 Zero VP Objectives? - by tbridges - 02-13-2013, 11:26 AM
RE: M44 Zero VP Objectives? - by Ricky B - 02-13-2013, 12:20 PM
RE: M44 Zero VP Objectives? - by tbridges - 02-14-2013, 01:19 AM
RE: M44 Zero VP Objectives? - by raizer - 02-14-2013, 02:09 AM
RE: M44 Zero VP Objectives? - by Dog Soldier - 02-15-2013, 04:09 AM
RE: M44 Zero VP Objectives? - by JDR Dragoon - 02-15-2013, 05:05 AM
RE: M44 Zero VP Objectives? - by Dog Soldier - 02-15-2013, 07:05 AM

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