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CMx2 tactical notes and observations
01-06-2013, 12:33 AM, (This post was last modified: 01-06-2013, 12:34 AM by PoorOldSpike.)
#10
RE: CMBN general notes and observations
Had a dabble with the SCENARIO EDITOR, plonked a bunch of buildings surrounded by a ring of trees-
[Image: ed1.gif]


[Image: ed2.gif]

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PASSENGERS
The halftrack has 12 passenger seats (grey dots, circled) The two blue dots are driver and gunner
[Image: bo1.gif]



And the US squad has 10 men, so there's more than enough room to get on board.
Select the squad and click any type of movement (i'll use Fast) and set their waypoint onto the vehicle,
you'll know it's correctly placed when it's sitting a few feet off the ground on top of the veh-
[Image: bo3.gif]



Start the turn and they'll pile in
[Image: bo4.gif]



Give the htrack any type of move order to where you want it to go, i'll use 'Fast'-
[Image: bo5.gif]



Then give the infantry a movement order to where you want them to go.
I'll send them into the barn-
[Image: bo6.gif]



The veh races into the farmyard and lurches to a stop, and the men auto-jump out-
[Image: bo7.gif]



And run into the barn through the door-
[Image: bo8.gif]
And take up a position looking out the windows on the far side
[Image: bo9.gif]


Sweep the 'Target' line around to check out their LOS-
[Image: bo11.gif]



Later I run them on, and they auto-use the door-
Notice the two windows which they crowded round when they were in there-
[Image: bo12.gif]

SUMMARY- you don't have to wait for the veh to stop before ordering the men to get out; you can issue their move order while they're still aboard and they'll automatically jump out the instant the veh stops.

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Messages In This Thread
RE: CMBN general notes and observations - by PoorOldSpike - 01-06-2013, 12:33 AM
RE: CMBN general notes and observations - by Nort - 01-17-2013, 03:16 AM

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