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Collateral hexes & asymmetric victory
12-19-2012, 05:28 AM,
#4
RE: Collateral hexes & asymmetric victory
I agree with TheBigRedOne that AS is tough to apply from a design POV. Where it might shine is in a situation to simulate a fighting withdrawal where slowing the enemy advance, minimizing your own losses and denying objectives as long as possible are the defensive player's goals.

The enemy has overwhelming superiority. Thus the option to delay them, not stop them at this time is command's choice. In SB you are given that mission by command. Buy time.

AS can be applied to this situation to give the defending player a real chance to 'win'.
There may be other applications of AS in the SB series. This one readily comes to mind.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: Collateral hexes & asymmetric victory - by Dog Soldier - 12-19-2012, 05:28 AM

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