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Improving Night Move Disruption
12-18-2012, 08:40 PM, (This post was last modified: 12-18-2012, 08:40 PM by ComradeP.)
#6
RE: Improving Night Move Disruption
One could argue that the way units in T-mode are attacked currently isn't entirely historical, because the game sort of assumes all men are on the same meter at the frontline. They are not actually moving in column formation, as every single man in a formation seems to be vulnerable.

That's one of the things I've been waiting for in PC wargames, now that the PC can do the calculations: variability in how many men in an on-map unit are actually at the frontline. In most wargames, you can move a unit up and essentially attack on the march, even though realistically a larger formation would take hours or most of a day to deploy to a combat formation. The game more or less penalizes you for using larger units, because if you use a battalion you have a statistically higher chance that the unit will be disrupted or broken than all 3 or 4 companies if you'd use companies. Also because after the first company makes contact, you're less inclined to move all of the others in as well.

A historical Hell's Highway situation seems to be unlikely in the game. Historically, the Germans might infiltrate back into a village. They would shoot up the leading Allied platoon(s) in a transport column, then the Allied troops closest to the village would dismount to engage the Germans. All in one night. In the game, in the first turn the leading unit might be disrupted or broken and might not recover until dawn, if that.

As such, the game sort of makes defending bottlenecks with smaller units at night more effective/economical than it would be historically, because there's a smaller chance the attackers can remove them from their position before dawn.
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Messages In This Thread
Improving Night Move Disruption - by 76mm - 12-17-2012, 11:09 PM
RE: Improving Night Move Disruption - by 76mm - 12-18-2012, 07:13 PM
RE: Improving Night Move Disruption - by ComradeP - 12-18-2012, 08:40 PM
RE: Improving Night Move Disruption - by raizer - 12-19-2012, 01:07 AM
RE: Improving Night Move Disruption - by ComradeP - 12-19-2012, 02:34 AM
RE: Improving Night Move Disruption - by raizer - 12-19-2012, 04:00 AM

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