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Thinking about larger battles.........
08-23-2012, 02:18 AM, (This post was last modified: 08-23-2012, 02:23 AM by Outlaw Josey Wales.)
#27
RE: Thinking about larger battles.........
(08-16-2012, 12:50 PM)Jeff Conner Wrote: Outlaw

You're obviously not interested in my offer. I'll try and pitch it to someone else. Your name is familiar, were you ever involved in a gaming company?

Jeff

Never been involved with a game company. I just play, not smart enough to make them, just provide some thoughts.
(08-22-2012, 11:10 AM)Marc Bellizzi Wrote: I was giving some of these ideas a bit more thought - probably more than I should - and one of the things I've decidedly come down against is the idea of units in multi-level locations.

I believe that ASL had it wrong; from experience I can tell you that a squad occupying a multi-level building does not stay all on one floor, as is required in ASL. Instead, the proper weapon is sent to the proper location. Team integrity was not even necessarily adhered to; for example, AT weapons went to the upper floors (though not too far up, due to the potential of the round 'disengaging' from the firing mechanism due to gravity while aiming) while the majority of the men stayed down on the ground floor. MG's went to where they could see the most area. The Squad Leader hung around the stairwell, so he could shout instructions and receive reports from the various levels, and it was also normal to shift guys around as needed, window to window and up and down the levels. Ironically multiple squads in the same building resulted in squads taking distinct sides to defend, versus floors. The various weapons still went where they were best employed, not to specific floors.

I think the best solution is that units in an urban terrain hex simply get a line of sight advantage from a generic benefit of height in such a hex. Isn't that how it is right now in SB?

Good point. I guess the best I can hope for in this area is to hopefully see a new series on the scale of individual men with scenarios up to battalion strength with support. Larger if somebody makes them, but Bn seems a good fit for a large battle on that scale. Something along the lines of the old Xcom game where you even go room to room clearing a town with graphics that look good like Sudden Strike series, somewhere between the SS and xcom for size. Will it ever happen, don't know, but sure would be nearly endless for scenarios, especially if all aspects and countries of ww2 are covered and of course branch out to other areas like SBs has.
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RE: Thinking about larger battles......... - by Outlaw Josey Wales - 08-23-2012, 02:18 AM

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