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Removing units from map
02-25-2012, 01:39 AM, (This post was last modified: 02-25-2012, 01:40 AM by von Manstein.)
#5
RE: Removing units from map
(02-25-2012, 12:45 AM)Huib Versloot Wrote:
(02-25-2012, 12:39 AM)von Manstein Wrote: True I've exaggerated, but is shouldn't be for free.

The last hex on the map has the exit points, that's where you get them, reaching it = points, just like any other vp hex. The virtual hex off the map is irrelevant. That it shouldn't be for free is in your mind, I don't see any reason whatsoever.

Huib

Well...Exit points are for 'exit' the map not reaching the edge :) that's why it's has 'Exit' in name. But it's just me and my precise, "fussy" about details mind. Crazy

That's why I think to exit the map you should have enough AP to move one more hex beyond the map.
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Messages In This Thread
Removing units from map - by von Manstein - 02-24-2012, 07:59 PM
RE: Removing units from map - by von Manstein - 02-25-2012, 12:39 AM
RE: Removing units from map - by Huib Versloot - 02-25-2012, 12:45 AM
RE: Removing units from map - by von Manstein - 02-25-2012, 01:39 AM
RE: Removing units from map - by Huib Versloot - 02-25-2012, 01:55 AM
RE: Removing units from map - by Larry Reese - 02-25-2012, 04:19 PM
RE: Removing units from map - by von Manstein - 02-25-2012, 07:08 PM

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