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Delayed Disruption; Night Disruption
07-13-2011, 11:56 PM,
#8
RE: Delayed Disruption; Night Disruption
(07-13-2011, 06:51 PM)Witblitz Wrote: Might be a little off-topic but:

Seeing we want realism replicated as close as one can, I have wondered how does one know in real life if a unit is disrupted? Basically if a unit is disrupted, what factors contribute to being seen as disrupted? Suppression, angles of attack on it, state of morale/ammo/food/command? Or visual indicators like people running and screaming?

One of the effects of disruption is decreased - 1/2, I believe - firing effectiveness so in real life one would notice a marked decrease in firing from the enemy.

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Delayed Disruption; Night Disruption - by Marquo - 07-11-2011, 12:17 AM
RE: Delayed Disruption; Night Disruption - by Al - 07-13-2011, 11:56 PM

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