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The Return of WulfsMod
06-18-2011, 02:59 PM,
#6
RE: The Return of WulfsMod
(06-16-2011, 11:08 PM)Dog829 Wrote: Three turns into The Battle of the Dark Coast v1 against the A/I got me to thinking that this scenario could be recommended a very good choice for multi-player. Still makes a good game for pbem and vs A/I. But I think, would be fun to do as multi-player.

Thx! That was my goal: an interesting MW h2h scenario on a ToD/Vietnam kind of scale.

I took that version and am refining it into a version 3 and hopefully a final one so I can build out a mini-campaign from there.

I did make a few needed changes:
* the Sea Cobra's accidentally had a lot more hellfires than they would normally pack along.
* Air Support - more US airpower.
* Objectives were moved closer into the action and VPs adjusted.
* Pulled back the armor into the city (to reflect that the enemy QRF has just reached the area and are scouting the forward beachhead to detect the landing force.)
Removed the Drone since we have warthogs operating the area.

Ill upload it my members section and file section once I get it completed - if you'd like to play a match on that version it would be fun and needed to balance it out.
MW could use some more well balanced H2H scenarios - even if hypothetical.

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Messages In This Thread
The Return of WulfsMod - by Wolfgang - 06-10-2011, 05:34 PM
RE: The Return of WulfsMod - by TheBigRedOne - 06-10-2011, 10:47 PM
RE: The Return of WulfsMod - by TheBigRedOne - 06-10-2011, 11:52 PM
RE: The Return of WulfsMod - by Compass Rose - 06-11-2011, 03:40 AM
RE: The Return of WulfsMod - by Dog829 - 06-16-2011, 11:08 PM
RE: The Return of WulfsMod - by Wolfgang - 06-18-2011, 02:59 PM

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