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Really Rumbling on the Mius
06-05-2011, 10:25 AM,
#4
RE: Really Rumbling on the Mius
Turn 6

Artillery concentrates on three hexes. Disrupting these hexes is key to keeping the Russian attack on schedule. Three German “?” have shown in hill 164. These are German reserves moving up to oppose the southern attack since the village of Skelyanskiy fell. The AI may not realize an equal threat is coming to the hill 164 (150 VP location) from the SE.
[Image: d24c5069c3RotM%20RT6.jpg]
A lot of direct fire attacks were required to finally disrupt the German infantry holding the 50 VP location in the center which fell this turn. The 140th MI had to be called upon to advance uphill and make the assault to take the 50 VP location. One T-70 unit of the 33rd Guards assaulted the Germans as they retreated from the 50 VP location allowing the Soviets to inch one km closer to the hill 164 150 VP location.

The bunker in the extreme south was ignored as one 347th RD stack assaults to the NE to support the attack coming on the 100 VP location at Gustafel’d. This stack had enough MP to unleash a volley of direct fire on the Germans in the trench to the north. The engineers assault up the hill after receiving some direct fire help from another two battalions of the 347th RD. All these direct fire attacks were able to disrupt the German infantry unit but not the ATG unit. With time running short the assault engineers made their assault causing 30 some German casualties and destroying a couple of ATG.

Even though the undisrupted German ATG unit would lend a possible morale boost to the disrupted defending infantry, the risk had to be taken to assault. The Russians are relying on the engineers high assault value to carry the attack and take the hex. It worked this time. How many more times will the Russians have to take such chances in the coming turns?
Two hexes to go in the south to set up a last turn assault on the 100 VP location.

The scenario will be won or lost on who controls the northern and southern VP locations. Casualties cannot make enough VP at this point to ignore a VP location. This game will go down to the wire.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Really Rumbling on the Mius - by Dog Soldier - 03-12-2011, 01:43 PM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-01-2011, 02:29 PM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-03-2011, 09:33 AM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-05-2011, 10:25 AM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-06-2011, 03:24 AM
RE: Really Rumbling on the Mius - by Ricky B - 06-06-2011, 05:14 AM
RE: Really Rumbling on the Mius - by Mr Grumpy - 06-06-2011, 07:56 AM
RE: Really Rumbling on the Mius - by The SNAFU - 06-07-2011, 04:20 AM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-09-2011, 11:13 AM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-10-2011, 05:31 AM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-11-2011, 08:29 AM
RE: Really Rumbling on the Mius - by Dog Soldier - 06-14-2011, 04:01 AM
RE: Really Rumbling on the Mius - by enigma6584 - 06-15-2011, 08:09 AM
RE: Really Rumbling on the Mius - by GerryM - 05-18-2012, 07:56 AM
RE: Really Rumbling on the Mius - by enigma6584 - 05-23-2012, 06:30 AM

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