Attn patch builder(s) - a few glitches and bugs to report
to whomever is working for the next patch, :bow: a few odds and ends I'd like to bring up, both glitches to report and questions to ask.
Glitches;
1. A German unit in the oob in the summer of '42 called 'Personage' - this unit has an ugly white square around it that needs to be corrected. The 'default ground' a unit is on, normally a patch of grey soil, is missing as a result. (btw, what is this unit used for exactly? It looks exactly like a foot officer)
2. The 2d icon in view 4 (2d zoom in) for the German units 234-2 'Puma' and the Psw 234-4 (75mm AT armored car) seem to have been reversed. A small glitch, but noticeable.
3. The 2d zoom-in icons (view 4 again) for the Pzkfw 7/1 quad-20mm halftrack and Pzkfw 7/2 37mm AAA halftrack are incorrect. The 7/1 quad currently uses the Pzkfw 10/4 ht icon, and the 37mm AAA HT icon needs to show the original 7/2 silhouette. Should be an easy fix.
4. The axis Romanian horses (didn't check as allied) have a 2d zoom-in icon that is blank (should be showing a horse silhouette). Again, easy fix.
Questions;
1. The supply dump and fuel dump units in the game. Do they have an actual function, like double as an HQ unit? Or are they mainly to add value to a captured area (since they cannot move)? Very curious about this one.
2. For scenarios that were designed with the Blitzkreig scenario pack; Are these scenarios going to be revised for an upcoming patch? I seem to recall there was some kind of effort being made to update these for the current JTCS, but can't remember what the plans were for these unplayable scenarios. I ask this because I heard these scenarios absolutely will not work with the JTCS.
3. Will the German officers ever be equipped with schwimmwagen - that is, will there ever be motorized axis officers added to the oob that have amphibious capabilities? German tanks are already in there with amphibious abilities after all. Also, will the schwimmwagen ever get a transport capability in the future, to carry small numbers of troops (and foot officers)? Such a useful unit that could add some interesting tactical possibilities.
4. Will the '5% chance to disable' for artillery hits vs. armor be reduced back down to 2% in the upcoming patch? Please say yes.
5. I notice a huge number of motorized vehicular units in the oob's (WF, EF, RS) that have a defense of '1' - these vehicles are going to be brought up to '2' to be consistent with trucks in the next patch, correct?
6. The little 'fireball' icon is missing from assault-type units in the info box. Will this be added back in with the next patch? I notice the area on the info box where it is supposed to be (on high assault units only) still has the background 'underlay,' but the fireball itself is not present. Sorry to nitpick on this one.
7. Russian machine gunners. They're weak. As in, their firepower (or lack thereof) does not seem indicative of a MG platoon. Has anyone ever thought this besides me? I *love* those Anti-aircraft machinegun (AAMG) platoons, but they can't ride on tanks. Seems to me the Soviet MG platoon, with a range of 4, should have a soft attack factor of say 10 at range 1, 8 at range 2, 6 at range 3, and 4 at a range of 4. This is just on off the wall question I have always wanted to ask, but I really believe that Soviet MG platoons are underpowered. and the obvious question - will these weak units ever have their firepower increased?
8. Roughly, when is the patch scheduled to be released?
Thanks in advance.
Thus, what is of supreme importance in war is to attack the enemy's strategy.
Sun Tzu
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