• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Classic AI Balance Project
01-30-2011, 01:42 AM,
#2
RE: Classic AI Balance Project
No problem with the project. I tried something similar in the past but it proved more difficult than I thought at that time.
As far as EA is concerned. Once you are used to playing with EA "on" it is not more difficult than without, also as attacking side. So for balance it does nothing. Only maybe to those who heavily leaned on the surround-disrupt-assault steamroller and continue to do so with EA "on".
You would have to alter the scn file to get them more balanced. (I have no problem with that btw).
My main issue with most play vs AI scns used as for PBEM is that they often contain so many long term fixed units.
Quote this message in a reply


Messages In This Thread
RE: Classic AI Balance Project - by Huib Versloot - 01-30-2011, 01:42 AM
RE: Classic AI Balance Project - by Crossroads - 01-30-2011, 02:20 AM
RE: Classic AI Balance Project - by Scud - 01-30-2011, 07:13 AM
RE: Classic AI Balance Project - by Jason Petho - 01-30-2011, 07:16 AM
RE: Classic AI Balance Project - by Scud - 01-30-2011, 03:58 AM
RE: Classic AI Balance Project - by Huib Versloot - 01-30-2011, 07:38 AM
RE: Classic AI Balance Project - by Jason Petho - 01-31-2011, 05:20 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)