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Counter Art
11-26-2010, 07:00 AM, (This post was last modified: 11-26-2010, 05:55 PM by -72-.)
#16
RE: Counter Art
I should elaborate here (I'd forgotten I wrote that to be honest). What I meant was to have a look at the files and have a brainstorming session as to what could be done.

What you have in Squad Battles is not a zoom in level but rather, they are larger hexsizes. At the time I wrote on Wargamer.com I was under the impression that the dimensions of the .bmp file were larger than the ones used in the other series.

It turns out they are exactly the same as PzC, (I'm talking about the rectangular file with all of the other images on them); as far as the hexes go SB uses half the amount of hexes (a horizontal row shows 6 hexes in SB while in PzC and others they are showing 12 hexes).

In order to see if it is workable, however, in my opinion all one has to do is start with a hex grid file; while you probably don't have to change any other files (mainly because if the program is calling on specific hex dimensions then it is all a moot point - it isn't going to work), but you could either rename all of your files that are showing x100.bmp aside from the one hexgrid file or just move them to another folder where the program won't find them when they call them... sure you'll get an error that the program can't find all sorts of files - but that is ok- since that is a result of moving them out of the way (if you leave them as is I suspect all that will happen is that you'll get some odd images).

Since you may well get some odd images if the game program has defined where to find the hex (by height, width, and x and y axes), then it is all going to look fairly odd anyways.

Now considering that I have had occasions in the past which if you were just a little bit out of alignment with a hex, that it would show up on hexes where I wasn't wanting them to. Actually aside from knowing that something wasn't what I was looking to have happen (and then trying to track it down and correct it -or just not worrying about it...) I hadn't bothered considering how exactly it would work.

I haven't had time to actually do any of these -but that is what I was considering. To prevent anyone from reading between the lines, in doing this I was only intending on playing around with the .bmp files (which is all I ever do). :)

___

Edited later:

As a follow up - the hex sizes -with regards to the size of the portion of the bmp files seem to be set in the programming (which makes sense based upon prior "glitches" I'd encountered. I did just for the heck of it, stick a 2dnormal100.bmp file in to Budapest 45 from Dien Bien Phu just to verify this -and -not surprisingly the program did draw something- however it the hex sizes are defined in the programming (and if you can add and remove countour lines there isn't any other way it is happening ... then -well, I only play around with the images; that is always going to be the extent of any tinkering I do.
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Messages In This Thread
Counter Art - by batch68 - 10-18-2010, 11:44 AM
RE: Counter Art - by von Schwarze - 10-18-2010, 11:35 PM
RE: Counter Art - by batch68 - 10-19-2010, 01:03 AM
RE: Counter Art - by Compass Rose - 10-19-2010, 01:14 AM
RE: Counter Art - by batch68 - 10-19-2010, 01:29 AM
RE: Counter Art - by Compass Rose - 10-19-2010, 01:51 AM
RE: Counter Art - by DaveK - 10-26-2010, 05:33 AM
RE: Counter Art - by Glenn Saunders - 10-26-2010, 06:24 AM
RE: Counter Art - by Philippe - 10-26-2010, 06:37 AM
RE: Counter Art - by Jim - 11-06-2010, 04:34 AM
RE: Counter Art - by Glenn Saunders - 11-07-2010, 10:34 AM
RE: Counter Art - by Jim - 11-07-2010, 01:19 PM
RE: Counter Art - by Glenn Saunders - 11-07-2010, 01:52 PM
RE: Counter Art - by Liquid_Sky - 11-26-2010, 04:01 AM
RE: Counter Art - by Lowlander - 11-26-2010, 05:41 AM
RE: Counter Art - by Glenn Saunders - 11-27-2010, 08:23 AM
RE: Counter Art - by -72- - 11-26-2010, 07:00 AM

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