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AFVs and Woods
10-12-2010, 01:43 PM, (This post was last modified: 10-13-2010, 08:45 AM by Volcano Man.)
#3
RE: AFVs and Woods
Yes, (if I am not mistaken) breakdown depends on the amount of MPs expended by the unit. So, if a unit expends a lot of MPs in one hex, then it is most likely to lose a vehicle based on the breakdown probability value in the PDT. This is similar to the effect of moving a long distance in the open terrain. It is a very nice effect to discourage vehicle movement through built up terrain. :)

edit: clarificaiton
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Messages In This Thread
AFVs and Woods - by Tanker Mike - 10-12-2010, 10:12 AM
RE: AFVs and Woods - by Glenn Saunders - 10-12-2010, 01:35 PM
RE: AFVs and Woods - by Volcano Man - 10-12-2010, 01:43 PM
RE: AFVs and Woods - by bwv - 10-13-2010, 12:10 AM
RE: AFVs and Woods - by Ricky B - 10-13-2010, 01:40 AM
RE: AFVs and Woods - by Mr Grumpy - 10-13-2010, 04:58 AM
RE: AFVs and Woods - by bwv - 10-13-2010, 05:45 AM
RE: AFVs and Woods - by Mr Grumpy - 10-13-2010, 06:03 AM
RE: AFVs and Woods - by Ricky B - 10-13-2010, 06:04 AM
RE: AFVs and Woods - by Mr Grumpy - 10-13-2010, 06:07 AM

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