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A new skill learnt, should PzC go the same way?
09-04-2010, 01:00 AM,
#4
RE: A new skill learnt, should PzC go the same way?
(09-03-2010, 11:12 PM)Foul. Wrote: I am now more convinced than ever that PzC titles really do require some greater night turn restrictions, i am not suggesting going as far as the night disruption rule, but maybe a % chance that units might become disrupted if they move off road at night and a % chance that any assault at night will disrupt some or all of the successful attacking units? :chin:

Good thing too - because that is what you are going to see.

It turns out completely independant of the F14 Night Fatigue development, we requested something similar in a PzC Test game (Actually - it was Dog Soldier who came up with it)

What John built for us in PzC was similar to F14 but we didn't like it exactly as we got it and it was not what we had asked for because F14 already had something,

Anyway - to make a long story short - we have something now.

It is NOT 100% like F14,
It is a percentage and the percentage is modifier by QUALITY
And units in T mode or Rail mod moving along a road or a RR are not impacted.

The idea is that it will keep people from pushing their units too hard through the night but not prohibit Night movement

Glenn
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RE: A new skill learnt, should PzC go the same way? - by Glenn Saunders - 09-04-2010, 01:00 AM

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