A new skill learnt, should PzC go the same way?
Unlike PzC were you can just about fight 24/7 with only the minor irritation of extra fatigue, F14 has introduced a whole new way of planning your next few moves. Action is now a series of blocks divided up by the need to stop for two turns because of the night disruption rule, it took some time but now i rarely get caught out by the approach of night moving my units to road/rail lines if i want to be able to move them during the night period and planning my attacks to occur before night.
I am now more convinced than ever that PzC titles really do require some greater night turn restrictions, i am not suggesting going as far as the night disruption rule, but maybe a % chance that units might become disrupted if they move off road at night and a % chance that any assault at night will disrupt some or all of the successful attacking units? :chin:
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