Joonny won the numbers pick and he has chosen the Germans. He included his own explanation of his picks in his email so I will include that here:
"After a bit of thought I decided to go for the Germans on this one. I hardly ever play as the Germans so I may well have made my first mistake there, but that late war kit just proved too tempting, and my personal preference when playing as the Russians (Guards or Mech Guards) were not available so I thought I'd try this.
My force is built around the veteran armour force. The vets were so much more expensive than regs (an extra 200pts in the plt of panthers) but i feel to get the most out of their in built accuracy advantage a good crew is necessary to make the most out of this. Infantry wise I've brought as many SMGs to the party as I could, i expect my opponent to do the same as we'll be doing plenty of short range fighting I expect.
I have a serious lack of arty (IE nothing), but on the terrain it shouldn't really matter as much, mortars would be pretty much useless against inf in buildings and heavy arty is just too expensive for a battle of this size.
I bought my usual mix from the support column, a couple of snipers to do recon, some tank hunter teams to recon and try and confuse the enemy, who knows they might even bag a tank and an MG42 LMG to fill out the points."
So now we have the German side set for battle.
No shreks?
No Anti-Tanks guns? You'd think 2 ATGs could have had quite a party up in those cliffs.
At least one FO with fast (1 minute) call down time would have been a must for me - an FO here could see across the whole valley and delay and confuse the Russian advance.
Good call going with vet armor - good for long range shooting. (Although I'd have mixed some regulars in there for building demolition)
I think Joonny is going to be seriously short on infantry, though.
Any thoughts from our readers yet?
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift