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Bridge building: Panzer Campaigns
06-24-2010, 09:08 AM,
#12
RE: Bridge building: Panzer Campaigns
(06-24-2010, 08:41 AM)jonnymacbrown Wrote: "So you mean in the command menu just break the unit down?"

Correct. American E units don't break down but Germans do. That's a big help. I got slowed down trying to cross the Meuse (what German commander hasn't?) by building bridges with one large E unit. I thought that bigger was better. In this case it isn't: three smaller companies will build the bridge faster than one large unit. jonny Whip

It really depends on the tactical situation at the bridge site. Any unit, battalion or co. with quality E will take a long time to build.

If quality is the same, then one must consider if the engineers can be fired at by the enemy and how much fire will come down on the engineers. Companies gain fatigue faster and thus can be disrupted or shot to lose a level of quality, reducing the 1/3 chance a company has compared to a battalion. That has to be weighed against having three unit trying instead of all your eggs in the "battalion bucket" so to speak.

Quality of engineers is the biggest factor in getting a bridge up.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Bridge building: Panzer Campaigns - by BluntF - 06-24-2010, 12:23 AM
RE: Bridge building: Panzer Campaigns - by BluntF - 06-24-2010, 08:34 AM
RE: Bridge building: Panzer Campaigns - by Dog Soldier - 06-24-2010, 09:08 AM
RE: Bridge building: Panzer Campaigns - by BluntF - 06-24-2010, 08:54 AM
RE: Bridge building: Panzer Campaigns - by jeffro - 07-03-2023, 12:05 AM
RE: Bridge building: Panzer Campaigns - by BluntF - 06-24-2010, 09:23 AM

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