(04-15-2010, 07:26 PM)Herr Straßen Läufer Wrote: Larry, as with most things CS, players want things that they think make sense "to them" until confronted with the scale and scope of the game? :chin:
We may even look at the AF rule as extreme disrupt? The unit breaks cohesion and the individual tanks "scatter" to save themselves. Thus having some exposing their weak sides to the enemy?
HSL
Plus, I believe, the only way for the tanks at time to get out of trouble was to turn around and "floor it"? Even within the scale of one hex?
As I said I am no expert here (either) :kill:
Extreme disrupt? LOL, I like it!
As I wrote the only change to AF - and this is IMHO of course - I could think of was the roll of dice as to which direction the platoon would end up facing.
As with EA, it must be a good thing as such that the optional rule plays different to original, isn't it?