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Special Rules for WinSP
03-27-2010, 05:46 AM, (This post was last modified: 03-27-2010, 06:06 AM by Imp.)
#7
RE: Special Rules for WinSP
(03-27-2010, 01:56 AM)GUNSLNGR Wrote: Is there any way to set up a battle and/or senario in something other than the standard chessboard, you on the left side - me on the right?

For instance, if you wanted a senario where a group was surrounded in enemy territory and other units had to fight in to aid them or "downed aircrew" senario - where a size 0 unit had to evade enemy forces behind enemy lines, with a rescue force on the way - could you do this in SP?

Also, has anyone had "civilians" set up in a battle. Meaning one side has some units that they are required to turn the weapons off and that they can't move (without pregame consent), that represent civilans. You could have them appear identical to the fighting units in insurgent, civil war, guerilla war battles - or use an allied force that looks a little different than the fighting units, so the civies are more recognizable by the opposing side. The obvious rationale would be to penalize the other player for any civilian casulaties. To further hamper the other player, you could also set penalties for destruction of buildings/structures.

Has anybody done anything like that?

If you do as a scenerio so in the editor what you ask is easy.
All forces can be set up anywhere on the map so surrounding is easy, same with advance scouts etc.

For things like downed aircrew can easily setup by turning into a sort of campaign so some units are pre deployed anywhere on the map & the rest can be deployed by the player following normal restrictions.

Remember to set sides rally hexes if not standard left right can do for the side or individual formations. You probably do this anyway when you drop Paras if you dont want them to route towards the enemy.

Civilians does not work well as one side has to own them, if they move will draw opfire as still considered enemy units.
To diferentiate them buy as Allies fairly sure MBT has them in United Nations OOB WW2 check Red Green Blue or make your own.

Have done a WW2 game where rather than civilians had wounded who had a speed of 3 & SMG only as a weapon but were worth about 100 points a piece. Proved most tricky keeping your vehicles alive was paramont so could use them to transport the wounded as based victory on getting them across the map. Did as a German breakout before the Ruskies slamed the door.

There are several other things you can do like advanced recon etc using rules & standard game setup rather than the editor to give more variety to your games.
Editor can be used with some degree of success to set up assaults if attacker buys his force first.
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Messages In This Thread
Special Rules for WinSP - by Gibratar - 03-24-2010, 10:57 PM
RE: Special Rules for WinSP - by Vesku - 03-25-2010, 03:45 PM
RE: Special Rules for WinSP - by Gibratar - 03-25-2010, 09:46 PM
RE: Special Rules for WinSP - by GUNSLNGR - 03-27-2010, 01:56 AM
RE: Special Rules for WinSP - by Gibratar - 03-27-2010, 02:14 AM
RE: Special Rules for WinSP - by Imp - 03-27-2010, 05:46 AM
RE: Special Rules for WinSP - by GUNSLNGR - 03-27-2010, 06:14 AM
RE: Special Rules for WinSP - by Imp - 03-27-2010, 08:51 AM
RE: Special Rules for WinSP - by Imp - 03-27-2010, 10:33 AM
RE: Special Rules for WinSP - by low_bidder - 03-28-2010, 05:51 PM
RE: Special Rules for WinSP - by Cross - 03-30-2010, 04:58 AM
RE: Special Rules for WinSP - by Gila - 03-30-2010, 03:27 PM
RE: Special Rules for WinSP - by Cross - 03-30-2010, 11:14 PM
RE: Special Rules for WinSP - by Vesku - 03-31-2010, 04:09 PM
RE: Special Rules for WinSP - by Epoletov [SPR]. - 03-30-2010, 06:02 AM
RE: Special Rules for WinSP - by Vesku - 03-30-2010, 02:29 PM
RE: Special Rules for WinSP - by Epoletov [SPR]. - 03-30-2010, 11:42 PM
RE: Special Rules for WinSP - by Imp - 03-31-2010, 05:27 AM
RE: Special Rules for WinSP - by Gibratar - 04-01-2010, 01:40 PM
RE: Special Rules for WinSP - by Cross - 04-01-2010, 10:43 PM
RE: Special Rules for WinSP - by Imp - 04-01-2010, 10:45 PM

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