Thanks a lot Glenn for your answers. Reading all replies, I do agree it is hard to extract some kind of clear and meaningful consensus. Some want more complexity on very specific points, others like me are more concerned about interface improvements. Nobody is raising the same points over and over again, and to me this shows that overall the game is very solid and has no glaring weaknesses that anybody having played a few games can immediately point at.
In fact, although some of the suggestions made are interesting, it sounds to me that they would also modify the current scope of the game: from an operational type of game, it would move to a very tactical level at one end, or to a strategic level at the other end. This could mess up a product that, although not perfect, is currently very balanced at what it does.
Glenn Saunders Wrote:Me too - I've asked about it a number of times and while I can't tell you why this is not easy to do I can inly suggest if a gialog is too small let me know and I can see about having the size adjusted - best I can do I'm afraid
Understood. Well, in my experience I feel the Strength and Scheduled reinforcements dialogs are probably the boxes that could use more real estate space...With large scenarios, you can scroll quite a lot in those dialog boxes.
Glenn Saunders Wrote:Replay is a simply record and play back which unfotunately gets complicated when players stop and start the balle file many times in a turn. problems with replay in the files caused by factors beyond the game is the most common topic of email I get. I am afraid showing some things and skipping others might be harder to do, request and display than you may think.
I'm no programmer so I can't judge. If the replay is currently only a simple payback feature, I can understand offering to show only assaults would require new coding. What I have in my mind is the same setup as the SSG games have (the Decisive Battles series or also Kharkov: Disaster on the Donets). Upon starting playback, you can choose if you wish to see all actions, or just assaults. It would be a really nice option especially for PzC games where on Campaigns scenarios the playback can last well over 10 minutes or more, and there is only 1 or 2 minutes really meaningful for the player.