RE: Changes you would like to see
Thanks for the reply Glenn, clear and without fog hehehe.
Well, in the air part of the game i know that change it need another engine, but the title of the post is "like to see" and the air war in the game is not the best part ot the 2 series, you talk about advance airfields (potato fields hehehe) and you are right but only for short tacticals like P-47, medium/heavy cant use improvised airfields (need more logistic support) and here is the point, think in an important airfield not only for victory points, if you lost it you lost... 120 support planes (B-26, Pe-2 etc etc) you can move units to another airfields (congestion in the airfields) or create a new airfield but you need time to do it and take supplies (2-5 days) is more a tactical/strategic situation than a simply points question and of course, you can lose planes in the ground now only you can wait to the AA fire... where are the fighters??? only abort the attack with 0 casualties???.
Isolation, i allways do the same, cut enemy, force him shoot and its ready for dead because loose one level by isolation and another for low ammo, sorry but if in the point isnt a supply point the unit loose 2 morale levels in one turn and if you disrupted it HO HO HO. I see some changes like define a number or turns by unit (or nacionality) needed to be low of ammo and the same for isolation, one thing is have a B german unit in a village and another a rumanian unit or a soviet unit, you can play with 2 factors, supplies and combat moral.
Surrender is only for a points question, sometimes you end and game with enemy cut in pieces but you dont receive points for it.
Arty, well, i refer to add a 2nd option in the use, not only in direct fire, can use it as bonus in an assault.
The AI in the fire battle is bad, i use a tactic that i call "show the bunny", if the enemy dont have AT units, move an armor unit to the infantry enemy, they shoot allways and expend fire rounds then move your infantry units same for AT units but using infantry.
HQ regeneration yes and no, HQ units are allways in the batte but destroy one dont give to you many advantages, for example i use regimental HQ units in a game to save a defensive line because loose it isnt an important problem, or we have HQ or we have combat HQ where HQ can dig in and shoot or better, a mixture of then.
A good idea is the extreme fog of war play with combat reports where your troops kills a mule and they say Tiger is out hehehe ooo talking about reports, a good add to the game is increase the turn report adding last turn casualties.
I like the games but in some parts the engine is a little old.
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