Czar Wrote:For me, the engine itself is quite robust and realistic already and although adding complexity is good in some instances, it might be to the detriment of the overall balance of the game. But there is quite a few interesting suggestions made though, especially a more dynamic VP system to attribute points.
Very Good pont and it is a balencing act to add stuff and yet not make the game too complex.
Quote:I also agree with Hank regarding resizable boxes.
Me too - I've asked about it a number of times and while I can't tell you why this is not easy to do I can inly suggest if a gialog is too small let me know and I can see about having the size adjusted - best I can do I'm afraid
Quote: For example, there should be a way to assign our own keyboard shortcuts to functions.
sound s to me like adding complexuty to me
Quote:As an example, one of the most used functions for me is the "Used Movement Points" highlighting. It's a must if you want to insure you haven't forgotten to move some units during your turn. Curiously, there is no keyboard shorcut for this very important one.
we have a button for that - never seen a request for a hotkey for it
Quote:Regarding the replay feature,
Replay is a simply record and play back which unfotunately gets complicated when players stop and start the balle file many times in a turn. problems with replay in the files caused by factors beyond the game is the most common topic of email I get. I am afraid showing some things and skipping others might be harder to do, request and display than you may think.