RE: Changes you would like to see
IMHO, the VP system needs to be much more dynamic and real time. Awarding the same number of points for capturing an objective no matter when itfalls (turn 2 or 50) is too scripted.
1. Award diferent points depending on which move the objective falls.
2. Award points for each turn it is held - i.e. the Allied player gets 10 points/turn that Bastogne is held; the Axis gets "X" "Y" or "Z" points depending on when it is captured and a certain number of points/turn it is held; if the American retakes Bastogne then the Axis player does not lose his points; rather the Allied player starts to accumulate points/turn again.
3. Rethink the issue of VPs for destroyed units. I am hard pressed to think of a WW2 campaign where the sole objective was to simply and only to annhilate as many enemy units as possible. For example, a favorite Axis tactic in the Bulge is to try to surround and destroy as many American units as possible in the northern shoulder (99th ID, 1st ID, etc). The penanly for wasting all that time should be severe; the incentive should be to drive west asap - capture Stavelot, Seraing, Liege; bridge the Meuse (the bridges should be hotly contested VP spots) - and VPs awarded per 1./2. above. The overemphasis on unit VPs is most glaring in the East Front campaigns: if the Soviet wants to sacrifice units to slow the Axis advance then the price in terms of VPs is usuually too high for it too make too much sense in terms of the game.
Marquo[/u][/i][/b]
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