RE: Changes you would like to see
Well, i like to see HPS games in general with download option because i expend 1/3 in the transport.
In the games PzC/MC...
1-Airfields, for air units the game need them because big campaigns you can destroy enemy airpower taking their airfields, important objetives in an ofensive, you prevent their use and can use then (move air units from main airfield to a secondary can limit their support)
2-some similar like in SSG games with air interdition, i want select where my planes cut enemy feets because sometimes is more interesting stop enemy movements than increase his casualties and of course, cut their supply lines.
3-Close combat, in static fronts all activity is reduced to arty combat, could be interesting send "patrols" to take prisoners or do infiltration in urban terrain, not assaults because PzC engine and urban warfare arent good friends at least for the attacker.
4-Change isolation rule, i never understand why an unit in a defensive position where automatic low ammo after isolation, units usually have reserves for these situations, i like the SSG system with the jerry can, you need force then expend their supplies (i am a fan of cut and destroy but this tactic do scenarios where attacker has even a small numeric advantage so psss) before have the unsupply bonus.
5-Surrender, when you cut off enemy units here they can have a % of surrender, units with low morale arent last stand fighters here commander can play an important role.
6-Coordinate arty and infantry assault, select the enemy unit where your units attack and use it like an melee bonus, is more destructive an arty barrage in heavy defensive positions.
7-Change attack AI in units, tired to see AT unit (AT canons) shooting infantry units when the AT is stacked with infantry, all here use the tactic of move infantry to the front forcing AT units expending it shoots, same for arty where it attack armor and leave infantry alone.
8-Change score system, i want see infantry casualties, prisoners, armor and vehicles, at least divide vehicles casualties in tanks and others.
9-limit the HQ regeneration, after destroy an HQ it cant appear in the next turn!!! and with the same quality??? add more random situations (well, i note that if a unit have combat units the HQ allways return, why not units with no HQ??? we can reasign then to another).
10-Create your own supply points.
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