RE: Changes you would like to see
Air game big time. I brought that up in a post some time ago. Especially in campaigns you are acting as the CinC, you would have more control over air than you do now. Interdiction is grossly over done, it suffers no aa even against an aa unit, never fatigues, suffers no losses. In Danube from I think turn 2, it is totally atrocious. Bases and ac units should be represented on the map, ranges implemented and whatever else needs to be done. I played an Alamein game where I counted over 80 interdiction hits in one turn all the way back to Alexandria. In Danube, I am suffereing alomst half that many attacks every turn very early in the game when one has to think how many thousands of ac would be in the air and with nobody having air superiority that that many strikes would be getting thru. I think an air game where you assign your squadrons to Ground Support, Intercept, Air Superiority and Interdiction roles makes sense. Have an air map split into sectors so if your squad doesn't have the range to reach the sector, it cannot be used there unless you relocate it to be within range. How much AS you have in a given sector affects how good or bad the enemy interdiction could be. Stuff like that.
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