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[Discussion] How to improve urban combat in PzC/MC
09-06-2009, 01:58 AM, (This post was last modified: 09-06-2009, 02:02 AM by Hans Boersma.)
#26
RE: [Discussion] How to improve urban combat in PzC/MC
Liquid_Sky Wrote:And any disadvantage you might have in bringing your guns to bare should be more then made up by the fact that when you do shoot..it is probably at point blank range.

That would be if the target is in a city/town hex as well; it's different when the target is in a clear hex.

Liquid_Sky Wrote:As well..the units are a bit of an abstraction.

That seems an understatement; the units are very much an abstraction. And IMHO the abstractions of the game need to be respected as much as possible; the presence of infantry as you describe shouldn't be a factor on this scale. A clear hex won't be all that clear in reality either, and a town/city hex surely will have some large open spaces.

Of course it's all a matter of balance (and opinion), but to me it seems counter-effective to first create these abstractions and then start neutralizing them — therefore I think a city hex should be unsuitable for tank units.
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RE: [Discussion] How to improve urban combat in PzC/MC - by Hans Boersma - 09-06-2009, 01:58 AM

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