umbro Wrote:Basically, IMHO, the "six minute scale" is for the "action sequences", the "flexible time scale" covers the "down times".
I'm fine with these comments. :)
Though, the "flex" crowd seems to think that the units on the map and the map itself can be "something other" than 250 meters and platoons?
It is the scale that determines how far a Panther can fire? And, at what range, what the penetration is? It is the scale within the time frame that says how many times it can shoot?
From there the combat tables can be established.
Make changes to scale and you get engineers that can build a bridge, clear a hex of wrecks, or sow a 250 meter hex with mines, ... in six minutes. Unless there is no downtime for the engineers, while everyone is resting? :chin: ;)
RR