• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


"Tactical" and "local" reserve...
08-25-2009, 04:43 AM,
#7
RE: "Tactical" and "local" reserve...
Amnesia, be careful with "Now with tactical reserve just behind the front line it reacts very fine !".
In order to respond, units have to pass a communications check and a quality check. Therefore unit proficiency and level of cooperation between units is important.


I also find that TR works much better for player 2. I think this may be due to Movement points. I.E. -In order to react as tactical reserve, the unit has to have at least enough MP to enter the hex, and if the unit has used a lot of it's MP, it may not react until the later combat phases, which may be too late, thus Player 2 has an advantage over player 1 in the use of tactical reserve, because his units being attacked will have all their MP's available.

(Can anyone more familiar with the detail of the game engine verify or dispel this hypothesis?)
Quote this message in a reply


Messages In This Thread
"Tactical" and "local" reserve... - by Amnesia1 - 08-22-2009, 10:30 PM
RE: "Tactical" and "local" reserve... - by Patton - 08-24-2009, 03:56 AM
RE: "Tactical" and "local" reserve... - by Pegasus - 08-25-2009, 04:43 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)