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WW III Version 1.6 Team Mirrior Game Notice
05-30-2009, 03:21 AM,
#4
RE: WW III Version 1.6 Team Mirrior Game Notice
Zemke Wrote:This is an attempt to reduce that by a combination of increased risk to attack helicopters and reduced defense for helicopters, making play, as you described above, very costly in the long run.

But your defense values for helicopters are actually 100% higher than in the stock DF85 game (at least in version 1.05). For instance: AH1 in DF85=Def 5, but in your scenario it has Def=10/11 (varying upon model probably). Of course there is also more AA systems around (mostly missiles, but not "Guided", so their fire effects are quite diminished at the longer range brackets), but since The 2 hex AA fire by the infantry is not "Guided", the effect upon a Defensive value 10-12 Helo is likely to be minimal (unless of course you upped the Infantrys AA value from the 4-6 it is in 1.05 to something bigger in V. 1.06)

Quote:You want to play?


Where can I download 1.06?

Another comment: The Morale values of some NATO units seems quite generous, with values of A/B being common (about 50/50 split) in most US, British and W. German units. Coupled with the hardware advantage of the more modern NATO units and the fact that the WAPA side doesn´t really have attack odds in overall numbers (given the large numbers of NATO rear area troops and overseas reinforcements) this might prove to be a problem with regard to balance.
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RE: WW III Version 1.6 Team Mirrior Game Notice - by JDR Dragoon - 05-30-2009, 03:21 AM

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