• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


WW III Version 1.6 Team Mirrior Game Notice
05-30-2009, 01:53 AM, (This post was last modified: 05-30-2009, 01:59 AM by Zemke.)
#3
RE: WW III Version 1.6 Team Mirrior Game Notice
I guess that is one way to look at it. If a player wants to risk high value helicopter assets that don't replace as fast as other units, he could use that method for short term gain. However, he would not have any helicopters left if he played this way because the high loss rate cannot be sustained over time. But you are correct, if a player wanted a, he could do it.

This also makes infantry more valuable, and encourages more combined arms stacks with infantry. But a lone infantry unit could be "gamed" in this manner, but this same method is done with the one hex range as well. I am just increasing the danger zone to helicopters by one hex.

The purpose is to keep helicopters, but reduce some of the unrealistic play by trying to use the system at hand, (the editor). As Glenn has said, the model for helicopters in Danube 85 is not perfect, and is open to abuse. This is an attempt to reduce that by a combination of increased risk to attack helicopters and reduced defense for helicopters, making play, as you described above, very costly in the long run.

You want to play?
Quote this message in a reply


Messages In This Thread
RE: WW III Version 1.6 Team Mirrior Game Notice - by Zemke - 05-30-2009, 01:53 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)