Quote:There is no way that as many assults that happened before the 1.04 really did happen in WWII.
You would be incorrect. Go read up on Stalingrad. That was room by room and house by house, street by street block by block.
I've only seen 1 map that has the amount of city that you are talking about. What I see is the assult happening all over the map. You have said and I will believe you about stalingrad, and it probably happened in every city from France to Stalingrad. The maps that are being used are not city most of then are country side, and it wasn't a popular tactics used for every attact on the way to Germany.
Chuck
Actually in the game, too many vicotry hexes are located in town, building, forest, rough hexes often with the defender gaining trenches and IP's. Many situations do not allow for bi-pass and the attacker does find himself short of troops, and more so the right kinds of troops.
And, reading WWII tactics surround, disrupt, and assault (in the form of taking the ground and capturing prisoners) was the norm. Even bi-passed enemy units were later mopped up. How can that be accomplished within the parameters of the game/scenario situations?
It was always better to surround and capture the enemy to render him combat ineffective, than it was to simply direct fire at him to kill him off or make him retreat.