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calculating victory points
03-15-2009, 07:16 PM,
#8
RE: calculating victory points
MrRoadrunner Wrote:
zap Wrote:I've been out on vacation. Sorry for the long delay in replying.

Thanks for the clarification..You know, one thing I did not do was go to check strength on the Status Menu report. I based my supposition on what I was watching on the screen during game play.

I could have lost a unit and not seen it happen during the gameplay. I was looking for a burning vehicle but did not see one. So I assumed the hard unit simply retreated after being hit and had not lost a unit.

Zap

What unit(s) did you lose?
If it was a truck, they leave no trace of their demise until the hex is "over occupied".
If the truck was loaded you'd have lost points for both?

The "strength" screen will tell you what you lost.
If you were in line of sight of a hex where any hard units were lost you would see the wrecks?

RR

Wow I didn't know that... thanks for that info RR! :thumbs_up:

Is there a way of monitoring where the truck wrecks are beside writing down the grid number? Does that same hex hinder road movement when your moving a stack of units totaling between 7 and 11 units? Thx again for your info...
Good Hunting,
Reddog
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Messages In This Thread
calculating victory points - by zap - 03-06-2009, 09:09 AM
RE: calculating victory points - by Major Anton - 03-06-2009, 10:26 AM
RE: calculating victory points - by Krec - 03-07-2009, 11:35 AM
RE: calculating victory points - by zap - 03-14-2009, 12:50 PM
RE: calculating victory points - by zap - 03-15-2009, 01:16 PM
RE: calculating victory points - by Reddog - 03-15-2009, 07:16 PM

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