RE: Early war engineers
It'd be nice to know what the original Talonsoft people were thinking when assigning hard attack values for engineers.
I could be wrong, but I don't think knocking down high walls is a function of hard attack values. I know it's limited to engineers.
The last post suggests the introduction of bazookas and panzerfausts didn't figure into the hard attack values of the engineer units. But for the regular infantry units, bazookas and panzerfausts appear to make a significant difference, as their hard attack values go up significantly as the war progresses.
There's now the idea of separate hard attack values for armored vehicles and pill boxes.
This has been a thought-provoking thread.
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