RE: Early war engineers
This is an important question, but one I think that is greatly constrained by the game fundamentals. For instance, bunkers and pillboxes in CS have have full 360 degree visibility, whereas in real life this was much less. I think the problem lies in the scale of 250 m per hex, which IMO really does not allow the depiction of small unit tactics. That said, early sappers should have some ability against hard targets.
I think Hawk's idea of a base value, modified upwards dependent on nationality and known capablities, is the way to go.
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