RE: PBEM Generated Battle (Quick Battle)
Can you set one up without vp hexes? Then the fight would center around what each player deems important terrain and force destruction rather than fighting around designated hexes in which many times the rest of the map is ignored. Did that a few times in a 4vs4 in Sid Meiers' Gettysburg and worked like a charm. Each side had 4 bdes....one with 6 rgts, 5 rgts, 4 rgts and 3 rgts, total men were within a hundred, large map. It was perfect for people who love the cat and mouse, hide a seek thing. Just curious how it would wrok in CS. I know von Earlman had a bunch of larger multi player scenarios with no objective hexes. Would like to know how those worked out.
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